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  1. Free, publicly-accessible full text available January 1, 2025
  2. Conversational Agents (CAs) powered with deep language models (DLMs) have shown tremendous promise in the domain of mental health. Prominently, the CAs have been used to provide informational or therapeutic services (e.g., cognitive behavioral therapy) to patients. However, the utility of CAs to assist in mental health triaging has not been explored in the existing work as it requires a controlled generation of follow-up questions (FQs), which are often initiated and guided by the mental health professionals (MHPs) in clinical settings. In the context of ‘depression’, our experiments show that DLMs coupled with process knowledge in a mental health questionnaire generate 12.54% and 9.37% better FQs based on similarity and longest common subsequence matches to questions in the PHQ-9 dataset respectively, when compared with DLMs without process knowledge support.Despite coupling with process knowledge, we find that DLMs are still prone to hallucination, i.e., generating redundant, irrelevant, and unsafe FQs. We demonstrate the challenge of using existing datasets to train a DLM for generating FQs that adhere to clinical process knowledge. To address this limitation, we prepared an extended PHQ-9 based dataset, PRIMATE, in collaboration with MHPs. PRIMATE contains annotations regarding whether a particular question in the PHQ-9 dataset has already been answered in the user’s initial description of the mental health condition. We used PRIMATE to train a DLM in a supervised setting to identify which of the PHQ-9 questions can be answered directly from the user’s post and which ones would require more information from the user. Using performance analysis based on MCC scores, we show that PRIMATE is appropriate for identifying questions in PHQ-9 that could guide generative DLMs towards controlled FQ generation (with minimal hallucination) suitable for aiding triaging. The dataset created as a part of this research can be obtained from https://github.com/primate-mh/Primate2022 
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  4. Abstract

    A grand challenge to solve a large-scale linear inverse problem (LIP) is to retain computational efficiency and accuracy regardless of the growth of the problem size. Despite the plenitude of methods available for solving LIPs, various challenges have emerged in recent times due to the sheer volume of data, inadequate computational resources to handle an oversized problem, security and privacy concerns, and the interest in the associated incremental or decremental problems. Removing these barriers requires a holistic upgrade of the existing methods to be computationally efficient, tractable, and equipped with scalable features. We, therefore, develop the parallel residual projection (PRP), a parallel computational framework involving the decomposition of a large-scale LIP into sub-problems of low complexity and the fusion of the sub-problem solutions to form the solution to the original LIP. We analyze the convergence properties of the PRP and accentuate its benefits through its application to complex problems of network inference and gravimetric survey. We show that any existing algorithm for solving an LIP can be integrated into the PRP framework and used to solve the sub-problems while handling the prevailing challenges.

     
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  6. Abstract

    In this article, we present a decentralized control scheme for regulating input‐affine nonlinear interconnected systems. In particular, we propose a codesign strategy to synthesize a control policy and an event‐triggering threshold at each subsystem of an interconnected system to simultaneously optimize the subsystem performance and reduce the computational burden on the controllers by enforcing aperiodic dynamic feedback. To this end, we formulate a differential game at every subsystem to design a decentralized control scheme in which we treat the control policy as the minimizing player and model the effect of interconnection inputs and the error introduced due to aperiodic feedback as a team of adversarial players. We then employ the solution to the proposed game for designing both the control policy and the event‐triggering threshold at each subsystem. With the proposed approach, we also derive the conditions that guarantee the input‐to‐state stability of the overall system by leveraging the well‐known small‐gain theorem. Moreover, we show that these conditions, expressed in terms of the attenuation constants and penalty matrices introduced in the formulated game, are obtained as linear inequalities even when the dynamics of the subsystems are nonlinear. Finally, we illustrate the applicability of the proposed scheme to regulate interconnected systems using numerical examples.

     
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